Hey hey, guess who got a mention in Edge Online? That’s right, baby: we did.
Well, okay, Italic Pig didn’t, but Schrödinger’s Cat did, which means I managed to turn somebody’s eye at the Very Big Indie Pitch on Monday, which is good enough for me!
Here’s what Edge had to say about the event:
“Among some derivative fare there were several intriguing and well-executed ideas. Schrodinger’s Cat was turned into a caped superhero for a puzzle platformer, and an adventure game described by its creator as a “mildly xenophobic space satire” raised a smile…”
(By the way, that mildly xenophobic space satire was my man Will Barr from BillyGoat Entertainment with his Brits In Space Point & Click adventure SPIFFING! Seems the Norn Irish Indie Scene made a bit of a splash with Edge…?)
To be totally honest, that bit’s the best part of the article, and not just because I’m in it. The rest is about the spiralling downfall of the creativity of the games industry and how the money-leeching monetisers are sucking all the fun out of it for the indies. Can’t say he’s wrong either.
The last couple of events I’ve been to have taught me two things: 1) Everybody’s got the answer, and 2) Nobody’s got the answer. You couldn’t breathe at the event for fear of someone detecting the warmth of your living body and attempting to acquire, retain or monetise you in some new and innovative way. I don’t want to go too deeply into a discussion about games vs the business of games or free vs fermium vs premium, mostly because I’ve been listening to it for two days straight. Wind me up and I could go for hours though.
Don’t get me wrong, I had a great time, and came out of PGConnects with some really solid leads, contacts, interests and friends. Anyone in the UK should give something the size of PGC a whirl: the price was right, and the size was right, and I’m absolutely going next year (hopefully as an Indie Hero, but only time can tell). But there’s only so many conversations about monetisation I can handle before it all gets to be a bit stomach-turning.
Now, the Very Big Indie Pitch? That was great fun. Exhausting, but fun…
The format was speed dating in the truest sense of the word, except you were meeting five dates at a time instead of just one, and you were doing all the talking. Okay, not in the truest sense of the word then.
It was difficult, as you can imagine, to boil the Schrödinger’s Cat game concept down to a couple of minutes… I led with the opening question of “How’s your Quantum Physics?” figuring all I needed was one recogniser at the table, and focused all my efforts on him. Then I blasted through three minutes of logical innovative gameplay and glorious concept art. Afterward, there was enough time to chuck a mittful of business cards on the table and scuttle off to the next one.
I mention I was exhausted, but I can’t imagine how exhausting it must have been for the judges, to listen to 50 pitches in a row over five hours.
I may not have won, but I’ve known Schrödinger’s Cat is pretty niche for a long time – you’re either in the physics headspace or you’re not (unless you’re SC in which case you’re both ha ha eurgh so tired of “both” jokes) so the game’s either going to really excite you (and when it excites people it REALLY excites them, which is always a great moment), or just be another face in the crowd.
But for now, I’m quite chuffed that out of 50 indies I managed to score an honourable mention from a top UK games website. Must be doing something right.
Do a lot of my blog posts end with “must be doing something right”? I feel like I type that a lot. That’s gotta be a good thing too.