It’s been a two-day blitz, but we’ve come out alive at the other end.
Who’s we? Allan Plenderlieth (Splendy Games), Steve Ince (writer of Broken Sword 3 and other wonders) and Kevin Beimers (just some guy), working on one of the most fascinating new game concepts I’ve ever been a part of: The Bunker.
The Bunker is a live-action interactive movie. It stars Adam Brown from The Hobbit Trilogy (the goofy dwarf who asks for more chips), and it’s going to be filmed in an actual honest-to-grob nuclear bunker built in the 1950s. In fact, that’s a picture of me standing in the impressively long tunnel entrance to the facility. They say the tunnel was this long so that if irradiated members of the general public (or zombies, implied) tried to get down here, they’d have plenty of time to shoot them before they got too close. Yes, that is true, except for the zombies, but you can’t tell me that wasn’t on their minds.
That’s Allan holding open the blast doors. I KNOW BLAST DOORS
I can’t tell you too much at this stage on the story – don’t want to ruin any surprises – but what I can say is that in two days we blitzed an amazing melange of bleak and creepy creativity – three solid acts, some seriously messed up characters, baddies who are goodies, goodies who are baddies, camera trickery, psychological mind melts, red binder procedure diagrams, inner demons, outer demons, you name it. It’s gonna be sweet.
For the record, there are no giant worms in it. I just want to be clear on that. I tried, but the other two voted me down.