Today was fun. It could have gone two ways, but I’m really happy with how it turned out.
See, today was MY turn to pitch at PocketGamer Connects, and apply all that wonderful pitching advice I gave to the students last week. And, to the literal letter of the law, I had to pitch unprepared and empty handed.
Not entirely. I mean, sure, I had concept drawings, some lovely artwork, and a lot of exciting stories to tell, but I didn’t have a working prototype which is what I wanted to have by today. When I went to GameConnection Paris back in October, I showed a lot of this to a lot of people already, and promised them leaps and bounds by the time PGC rolled around. But we’re still not there on either engine. We’re close, but certainly not close enough to hand over the reigns and say “here, you try.”
So the other way today could have gone was me saying “I’m sorry, I promised you more but fell short” and them saying “don’t call us, we’ll call you.”
But that didn’t happen. Because I learned from the students of NRC that your presentation sucks when you start with an apology for all the things you didn’t accomplish. Instead: “Man, you should see this stuff in action back at the office! Can I email you when I’ve got a demo together?” Yes please!
Still, maybe it’s easier to sell the dream than the reality. I’ll let you know if that’s true when I’ve got my hands on the reality.