It’s Final Project Day at the NRC (see the leadup to this on Jan 8), and I’m happy to see that some of our wonderful advice got through. Not all, but enough.
Some nice ideas and nice executions came out of Aim High (see, told you I was playing the part of executioner before, and you thought I meant I was killing people’s dreams).
The four projects were:
The Lonely Desert: A point & click adventure in the style of Telltale Games in an apocalyptic wasteland where mountain man Flint has to save his family from kidnapping. Mad Max meets Walking Dead.
Elysium: An immersive firstperson 3D puzzle adventure on a floating island where the player must go on an inner and outer journey to escape. Myst meets The Witness.
Static City: A puzzle game where the player must program robots (using actual code) to perform tasks to unlock new areas and learn the story of the abandoned city.
Flatpoint Hills: Something about surviving a monster attack in an abandoned mall in the 1980s. Their idea kept changing and adapting until the point where they didn’t know what it was anymore.
I had to go before I got to play any of them, but at least I got some free sandwiches out of the deal. If I had an office I might’ve gotten to take a student home with me in my party bag. Ah well.