Italic Pig Aims to Pull Off Heist at Awards Ceremony

Italic Pig, Northern Irish game development studio, have set their targets on a huge score of awards at Game Connection’s 2016 Development Awards later this month. Their latest development – Renaissance heist adventure entitled Mona Lisa – has received five nominations.

The creation of Italic Pig’s Polymath Kevin Beimers is a stealth & forgery adventure that sees Leonardo Da Vinci’s famous creation brought to life as Renaissance Italy’s greatest art thief.

Having picked up a number of awards and nominations for his last production Schrödinger’s Cat And The Raiders Of The Lost Quark, including Best Game Script nominations from both Writers’ Guilds of Great Britain and Ireland, Kevin continues to push the company’s impressive storytelling record by securing Mona Lisa nominations for Best Casual Game, Best Story/Storytelling, Most Creative/Original Game, Best Quality of Art and Best Indie Game at the Development Awards ceremony in Paris later this month.

Italic Pig also has the honour of being only member of the UK games industry to receive nominations at the event.

“The Game Connection Development Awards program is designed to shed light on the most innovative and creative projects that we can find and offers additional exposure to those developers who are constantly pushing the industry forward,” said Pierre Carde, CEO of Game Connection. “We are very excited for the Game Connection Development Awards to spotlight and award more projects than ever and we look forward to seeing what the newest crop of nominees will bring.”

Mona Lisa’s game concept pitch was a recipient of a prestigious development award from Creative Europe’s MEDIA sub-programme, which, along with support from Northern Ireland Screen, has been used to fund the development process over the last year, utilising local homegrown talent to create a game with huge international appeal, whilst also helping to bolster the burgeoning games industry in the country.

The ambitious game sees you playing as Mona Lisa, a Renaissance robot of Da Vinci’s own design and a graceful and gadget-filled marvel of engineering perfection. When Mona is not busy breaking into 15th century strongholds and forging some of the greatest works of art that mankind has ever created, she is exploring the streets of Italy trying to solve a mystery that even Robert Langdon would struggle to make sense of.

“It’s an over the top mash-up of Dan Brown, Terry Pratchett and ‘springpunk’” describes Kevin Beimers, Mona Lisa’ creator, “Mona herself is a charming mix of Lara Croft and Inspector Gadget, clad in a modest floor-length dress. Leonardo, on the other hand, falls somewhere between Doc Brown and Peter Capaldi – amazed not so much by his own genius as by other’s stupidity. They make a great team to write for.”

The writer, director, programmer, artist and animator will attend the awards and the conference at the end of October hoping to not only secure more kudos for his company but also with a view to attracting further interest in Mona Lisa and exploring potential opportunities with publishers and distributors. Whilst the game will not be officially launched until 2017, Kevin will be showcasing exclusive first-look content from the game at the conference. For those familiar with the high-quality, narrative-driven games that he has been involved with in the past, Mona Lisa is sure to thrill.


A Beimers